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NEWS

A Blast from the Past

Posted by: Eat Uranium
27.03.2016 18:00 GMT

Hello and welcome back to another Forgotten Hope 2 update.

Today we have a render showing a new weapon that you'll be able to use in the upcoming version 2.52, and since everyone loves hunting for easter eggs we thought we'd show you something that you can hide for the other team to find.

The tellermine 43 was a simplification of the 42 model. Compared to the 35 model they were less sensitive and had smaller pressure plates making them less prone to premature detonation.

Now, I'm sure many of you are wondering in what way a render made over ten years ago can be considered new. But, as I'm sure you've guessed, the humble tellermine 43 never quite made it into the game. Until now that is. Thanks to the animation work of 2cool2fool you'll finally be able to play with ctz's other toy.


That's all for this week, but be sure to come back next time for another update. Until then, feel free to visit our IRC channel, our public forums, and/or our Twitter and Facebook pages to discuss this update and other news.


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The Road to Forgotten Hope 2.51 Part 2

Posted by: Eat Uranium
13.02.2016 17:00 GMT

Hello and welcome back to another Forgotten Hope 2 update.

Today we are just posting a short reminder that update 2.51 has gone live. To download, all you will need to do is start the game through the launcher as usual, and it will handle the rest. New players can grab the launcher here.


That's all for today, but be sure to come back next time for another update. Until then, feel free to visit our IRC channel, our public forums, and/or our Twitter and Facebook pages to discuss this update and other news.


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The Road to Forgotten Hope 2.51 Part 1

Posted by: Eat Uranium
12.02.2016 22:30 GMT

Hello and welcome back to another Forgotten Hope 2 update.

We hope that everyone is enjoying the release of 2.5 on Monday - we certainly are! We have, however, noticed a few problems and thus this upcoming version 2.51. You'll be able to download it using the launcher from:

Saturday 13th February 2016 @ 17:00 UTC

New players can grab the launcher here.

This update fixes several bugs in the python error reporting code, a tiny bug on the map Seelow Heights and the new deployable weapon markers being visible to the enemy team. There are also some minor optimisations to Sammatus.

For server administrators, the 2.51 server files can be found here. Update: files downloaded before this edit are not working, please re-download the new version 3.1.735.


That's all for today, but be sure to come back next time for another update. Until then, feel free to visit our IRC channel, our public forums, and/or our Twitter and Facebook pages to discuss this update and other news.


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The Road to Forgotten Hope 2.5 Part 4

Posted by: Mayhemic.MAD
08.02.2016 18:00 GMT

Hello and welcome back to another Forgotten Hope 2 update.

We are pleased to announce that Forgotten Hope 2.5 is now live! You can download it by starting the Launcher. New and returning players can download the launcher from our downloads page. We hope to see you on the battlefield!


That's all for today, but be sure to come back next time for another update. Until then, feel free to visit our IRC channel, our public forums, and/or our Twitter and Facebook pages to discuss this update and other news.


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The Road to Forgotten Hope 2.5 Part 3

Posted by: Eat Uranium
07.02.2016 22:46 GMT

Hello and welcome back to another Forgotten Hope 2 update.

This is just a quick update to give server administrators the files they need to get their servers set up and running in time for the release of 2.5. You can find these files here. You do not need to download these files unless you administer a server.

The files required to play 2.5 will be available through the Launcher tomorrow.


That's all for today, but be sure to come back tomorrow for the big release. Until then, feel free to visit our IRC channel, our public forums, and/or our Twitter and Facebook pages to discuss this update and other news.


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The Road to Forgotten Hope 2.5 Part 2

Posted by: Eat Uranium
07.02.2016 19:00 GMT

Hello and welcome back to another Forgotten Hope 2 update.

As you can tell by the above banner, we now have a concrete release day. We hope to see you all on the servers on:

Monday 8th February 2016

First things first: we'd like to show the amazing trailer for version 2.5 made by Hawky:

There have been a number of improvements made to some of the gameplay mechanics. Most notably to the artillery spotting system. You will now be able to see the name of your spotter, and the system will prefer to automatically change to a new spot made by the same spotter instead of just the next spot in the queue. Additionally, there is a new camera position for mobile artillery and the behaviour of all artillery cameras has been improved.

A new push variant called Adaptive Push has been added. In this mode you will be able to bypass flags that normally would need to be captured to advance. These pocket flags will become isolated and easy to overrun - but watch out, the defenders will have a 60 second window to recapture it so make sure it is secure before moving on! You'll find this mode on Battle of Brest and Pegasus.

Even though Finland was a small nation of 4 million inhabitants, it fought three distinct wars during World War 2 and managed to defend its independence in the post war world, in stark contrast to other nations in the Soviet sphere of influence. The first one, the Winter War, was fought in 1939 and 1940 against an overwhelming Soviet invasion and ended with the loss of territory to Russia. The Continuation War of 1941 saw Finland fight at the side of Germany in order to regain these regions, making it the only democracy in the Axis camp. In September 1944 Finland signed a separate peace with the Soviets, on the condition that they expel all German forces from their territory. This was achieved in the Lapland war, raging until early 1945. Our Finnish Army playermodels were made by the combined efforts of Zero, Stubbfan, Kev4000 and Roughbeak.

Ts4EVER has also posted a nice overview of the 5 maps featured in this update, check out his devblog here.


Finally today, we'd like to list some of the changes in version 2.5:

2 New Nations:

  • Soviet Union

  • Finland

4 New playermodels:
  • Red Army

  • Finnish Army

  • 2nd Australian Expeditionary Force

  • British Airborne

5 New maps:
  • Arad

  • Dukla Pass

  • Pegasus

  • Sammatus

  • Seelow Heights

34 New weapons, including:
  • Mosin Nagant M91/30

  • PPSh-41

  • Suomi KP/-31

  • Volkssturmgewehr 45

  • Sten Mk. V

19 New Allied vehicles, including:
  • T-34

  • IS-2

  • Il-2

  • Katyusha BM-13N

  • SU-152

  • M36B1

5 New Axis vehicles:
  • PzKpfw 35-S 739(f)

  • PzKpfw T-34E 747(r)

  • Wurfrahmen auf Infanterie-Schlepper UE(f)

  • Captured T-20 Komsomolets

  • Semovente da 75/18

Many further changes, including:
  • New "whiz" sounds for shells in flight

  • Deployable weapons now show a 3D HUD marker in the location that they will appear

  • Flare gun and spotlights are now brighter

  • Automatic fast bleed at the end of a round

  • AT mines stick to statics, AP mines no longer stick to vertical surfaces, all mines take longer to deploy

  • Uncountable fixes to collision meshes, materials, animations, sounds and effects - almost every 2.48 vehicle, map and weapon updated in some way

  • Performance, stability and memory usage improvements, mainly in python


That's all for today, but be sure to come back tomorrow for the big release. Until then, feel free to visit our IRC channel, our public forums, and/or our Twitter and Facebook pages to discuss this update and other news.


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